Understand game mechanics and the role of game characters
Curriculum | Learning Objectives | Tools/Resources |
---|---|---|
PC/Console Game Pipeline & Architecture |
|
Online articles, tutorials, case studies |
Game Art for Video Games |
|
Art theory resources, game art analysis |
Maya Modeling for 3D Objects |
|
Maya tutorials, modeling exercises |
Maya Texturing for 3D Objects |
|
Texture creation tutorials, texture mapping exercises |
Maya Lighting and Rendering for 3D Objects |
|
Lighting and rendering tutorials, rendering exercises |
Rendering with Renderer |
|
Renderer documentation, rendering tutorials |
Maya Rigging for 3D Objects |
|
Rigging tutorials, rigging exercises |
Maya Animation |
|
Animation tutorials, animation exercises |
Game Assets Pipeline and Level Design |
|
Pipeline documentation, level design tutorials |
Character Sculpting with Zbrush |
|
ZBrush tutorials, sculpting exercises |
PBR Workflow (Substance & Quixel) |
|
PBR workflow tutorials, material creation exercises |
Game Essentials with Unreal |
|
Unreal Engine documentation, tutorials |
PC Game Portfolio (Prototype of Interactive Level Design) |
|
Various tools, mentor feedback |